Showing posts with label miLabel. Show all posts
Showing posts with label miLabel. Show all posts

Sunday, April 22, 2012

miLabel attribute to control ambient occlusion


Mental ray's ambient occlusion material doesn't respect transparency and this can create undesired occlusion for transparent materials like windows.
You can easily turn on and off AO for a certain object using miLabel attribute.
Let's look at the simple scene here.

  


 
All three objects in this scene are assigned with the same ambient occlusion material.
What if object#2 is a transparent object like window. If the window is transparent enough,  it should not cast that much occlusion on the floor.