The default filter type in Maya's file texture node is set
to Quadratic and this is not desireable for Menta ray since Mental ray uses
Mipmap filter.
And the default filter value is set to 1.0 which is a little
too high for most of the case.
So you need to manually tweak these settings for every single file texture node and that's tiresome.
Instead, I'd like to automate this process using a MEL script.
To make this possible, you need to execute two tasks.
One, select all the
file texture nodes in the scene.
Two, for each of these selected file texture nodes, change attribute's values.
Here's the complete script.
This script switches the current Filter Type to Mipmap and set the Filter value to a modest value of 0.5.
/* select all the file texture nodes in the scene and put them in the string array*/
string $selected[] = `ls -type "file" -long`;
/* declare two strings for file node's filterType and filter */
string $filterType, $filter;
/* loop through all the file nodes */
for ($member in $selected) {
/* get the current attributes */
$filterType = `getAttr ($member+".filterType")`;
$filter = `getAttr ($member+".filter")`;
/* set new values for the attributes */
setAttr ($member+".filterType") 1;
setAttr ($member+".filter") .5;
}
string $selected[] = `ls -type "file" -long`;
/* declare two strings for file node's filterType and filter */
string $filterType, $filter;
/* loop through all the file nodes */
for ($member in $selected) {
/* get the current attributes */
$filterType = `getAttr ($member+".filterType")`;
$filter = `getAttr ($member+".filter")`;
/* set new values for the attributes */
setAttr ($member+".filterType") 1;
setAttr ($member+".filter") .5;
}
No comments:
Post a Comment