Mental ray's
ambient occlusion material doesn't respect transparency and this can create
undesired occlusion for transparent materials like windows.
You can
easily turn on and off AO for a certain object using miLabel attribute.
Let's look at
the simple scene here.
All three
objects in this scene are assigned with the same ambient occlusion material.
What if
object#2 is a transparent object like window. If the window is transparent enough,
it should not cast that much occlusion
on the floor.
As you can
see in the image above, the window is casting unwanted occlusion onto the
floor.
So I'm going
to attach a new label attribute to the object#2. It will be used as some sort
of an on-off switch.
Select the
object#2 and open Add Attribute window. ( Modify>Add Attribute )
Type in miLabel
and select Integer like above and click
OK.
You will see
a new attribute named miLabe is added to the plane.
I set this
value to 2.
Now open the
attribute editor for occlusion material set "-2" for Id Inclexcl
attribute.
This will prevent
any object with miLabel value of 2 from casting occlusion.
Now we don't
see the unwanted occlusion from the window any more.
While I'm at
it, I find the occlusion at the corner of the wall is excessive.
I added
miLabel attribute to the wall and set the value to 1.
Then I set Id
Nonself to 1. This means that any objects with miLabel of 1 will not have a
self-occlusion.
Now the self
occlusion on the wall is gone.







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