Showing posts with label skin. Show all posts
Showing posts with label skin. Show all posts

Tuesday, April 24, 2012

indirect illumination for skin shading








In this post, I will talk about applying indirect illumination to the skin shader  using ambient light and AO
Mental ray's  misss_fast_maya_skin shader is a  one of the better skin solutions.
Like its name implies, it's fast and quite easy to accomplish a quick skin look.
But if you look for more realistic results, you need to provide with indirect illumination to the skin.
First of all, you need to approach the skin shader from two different directions. direct and indirect illumination.
Most of the skin tutorials generally deal with direct illumination part only.
Sometimes direct illumination only can create a satisfactory result, especially for cartoonish look characters.
But a realistic human skin cannot go without considering the indirect illumination.
So, I'd like to show a method of doing this, not using expensive final gathering but ambient light and AO combo.
Here's a scene with a head model. A skin shader is alreay assigned to it.



I have set up two light sources. One from the front for epidermal and subdermal scatering and the other from the back for back scattering.

Area 1: This is where the direct illumination hits the sufrace.
Area 2: This is where you can see scattering.
Area 3: This is where no illumination or scattering is found.