Showing posts with label normal map. Show all posts
Showing posts with label normal map. Show all posts

Wednesday, April 25, 2012

One weird normal map error.


I found this weird error when I was using a normal map in Maya.
If you attach more than one bump2d node to a single file node and use these bump2d nodes as a normal map, whether set to Tangent Space Normals or Object Space Normals, this will cause a problem.
The object's color doesn't show up and the surface normals get messed up.


 
Here I have a simple shader connection.  A blinn shader with one normal map input.
The render looks like this.


I  create a new shader and used the same file node as a normal map through a new bump2d node and assign this new shader to the right plane.