Showing posts with label mia material. Show all posts
Showing posts with label mia material. Show all posts

Sunday, April 15, 2012

How to use Mia material with Maya's ambient light

Mental ray's mia_material is a versatile, physically correct shader which is the right choice for Final Gathering. However, final gathering is not a cheap and easy solution for animation. In many cases,
a traditional "Ambient light" approach for simulating indirect illumination is still a popular solution.
The problem is the mia material doesn't respect Maya's ambient light. They don't interact at all by default.
So, I'm going to show how to make a mia material respect Maya's ambient light.

Here's a simple scene, a plane and the dragon.
A Lamber shader si assign to the floor and a mia material is assign to the dragon.
The only light source in the scene is just a single ambient light.



The below is the render result.