The following mel script is to create a lambert material and connect it to all the existing mia_material_x_passes materials at one shot.
// create a Lambert material named ambPicker
string $ambPicker = `shadingNode -asShader lambert -name ambPicker`;
setAttr ($ambPicker +".color") -type double3 1 1 1;
setAttr ($ambPicker +".diffuse") 0;
setAttr ($ambPicker +".miFrameBufferWriteOperation") 0;
// make a connection between the ambPicker and the mia materials
string $mia_material[] = `ls -type "mia_material_x_passes"`;
for ($member in $mia_material ){
int $connectivity = `isConnected ($ambPicker +".outColor")($member +".ao_ambient")`;
if ($connectivity){
print ($member +" is already connected to ambPicker.\n");
}
else{
connectAttr -force($ambPicker +".outColor")($member +".ao_ambient");
}
setAttr ($member +".ao_on") 1;
setAttr ($member +".ao_samples") 16;
setAttr ($member +".ao_distance") 30;
setAttr ($member +".ao_dark") -type double3 0 0 0 ;
}
You can simply delete the ambPicker material when it's not needed.